- What's In A Sound?
- The Physics Of Percussion
- Modifiers & Controllers
- Of Filters & Phase Relationships
- Further With Filters
- Of Responses And Resonance
- Envelopes, Gates & Triggers
- More About Envelopes
- An Introduction To VCAs
- Modulation
- Amplitude Modulation
- An Introduction To Frequency Modulation
- More On Frequency Modulation
- An Introduction To Additive Synthesis
- An Introduction To ESPS And Vocoders
- From Sample And Hold To Sample-rate Converters (1)
- From Sample And Hold To Sample-rate Converters (2)
- Priorities And Triggers
- Duophony
- Introducing Polyphony
- From Polyphony To Digital Synths
- From Springs, Plates & Buckets to Physical Modelling
- Formant Synthesis
- Synthesizing Wind Instruments
- Synthesizing Brass Instruments
- Brass Synthesis On A Minimoog
- Roland SH101/ARP Axxe Brass Synthesis
- Synthesizing Plucked Strings
- The Theoretical Acoustic Guitar Patch
- A Final Attempt To Synthesize Guitars
- Synthesizing Percussion
- Practical Percussion Synthesis
- Synthesizing Drums: The Bass Drum
- Practical Bass Drum Synthesis
- Synthesizing Drums: The Snare Drum
- Practical Snare Drum Synthesis
- Analysing Metallic Percussion
- Synthesizing Realistic Cymbals
- Practical Cymbal Synthesis
- Synthesizing Bells
- Synthesizing Cowbells & Claves
- Synthesizing Pianos
- Synthesizing Acoustic Pianos On The Roland JX10
- Synthesizing Acoustic Pianos On The Roland JX10
- Synthesizing Acoustic Pianos On The Roland JX10
- Synthesizing Strings: String Machines
- Synthesizing Strings, PWM & String Sounds
- Synthesizing Bowed Strings: the Violin family
- Practical Bowed-string Synthesis
- Practical Bowed-string Synthesis (continued
- Articulation & Bowed-string Synthesis
- Synthesizing Pan Pipes
- Synthesizing Simple Flutes
- Practical Flute Synthesis
- What's In A Sound?
In the first part of this new series exploring the world of subtractive synthesis, Gordon Reid goes right back to basics. What are waveforms and harmonics, where do they come from, and how does the theory relate to what we actually hear?
- The Physics Of Percussion
The first part of this series explained how the tones of most real
instruments can be reduced to patterns of harmonics, which can be
generated using sine, saw, square or pulse waveforms. This month, Gordon
Reid considers the sonic raw materials needed to imitate unpitched
percussion.
- Modifiers & Controllers
Gordon Reid moves on from discussing the harmonic components of sound to
explaining how they change over time, and some of the tools subtractive
synths give you to emulate this process
- Of Filters & Phase Relationships
Having dealt last month with the concepts of envelopes, oscillators and
LFOs, Gordon Reid moves on to the subject of filters, and the havoc they
wreak on the signals that pass through them.
- Further With Filters
Gordon Reid continues his series on the theory of subtractive synthesis
by delving deeper into the amazingly complex world of the analogue audio
filter.
- Of Responses And Resonance
If you have read the most recent two parts of this series you'll now know (at least in principle) how to construct a 24dB/octave filter and define its cutoff frequency. You will also be able to appreciate how that filter messes around with the phases of the harmonics within any signal you pass through it. So now we can start talking about winding up the resonance to 11, overdriving the input and creating some classic tearing analogue filter sweeps... Yes?
- Envelopes, Gates & Triggers
You press a key on your synth. It plays a note. That's it, right? Wrong.
Gordon Reid explains the role of envelopes, triggers, and gates in this
deceptively simple process.
- More About Envelopes
Gordon Reid reveals some of the limitations of the 'classic' ADSR
envelope with reference to a practical synthesis example, and explains
some of the different types of envelopes found on 'classic' analogue
synths, from AR envelopes right up to highly flexible digitally
controlled EGs.
- An Introduction To VCAs
Having laid bare the inner workings of oscillators, contour generators and filters, Gordon Reid turns his attention to something which at first sight seems entirely self-evident. Can the humble voltage-controlled amplifier really hold any Synth Secrets?
- Modulation
In this month's instalment of his series on the basics of subtractive
synthesis, Gordon Reid considers the magic ingredient that makes all the
other elements sound interesting...
- Amplitude Modulation
Last month, Gordon Reid examined the concept of modulation at low
frequencies. This month, he speeds things up a bit. The result is not
just faster versions of the same modulation effects, but a new type of
synthesis...
- An Introduction To Frequency Modulation
As Gordon Reid explained last month, audio-frequency modulation of the
amplitude of a signal can be a powerful synthesis tool. The
possibilities expand still further when we consider what happens when
you use one audio-frequency signal to modulate the frequency of another
- More On Frequency Modulation
Last month, we examined the frankly scary maths allowing you to predict
the audible effects of Frequency Modulation. This month, although the
maths gets even tougher, Gordon Reid relates the theory to the practical
implementation of FM synthesis on Yamaha's digital synths, as well as
modular and non-modular analogues
- An Introduction To Additive Synthesis
Every pitched sound can be thought of as a collection of individual sine
waves at frequencies related to the fundamental. Gordon Reid introduces
a powerful method of synthesis that works by manipulating these
individual harmonics.
- An Introduction To ESPS And Vocoders
Gordon Reid turns his attention to the effects that can be achieved when
subtractive synthesis components are applied not to the output from
oscillators, but to real-world sounds -- such as human speech.
- From Sample And Hold To Sample-rate Converters (1)
Gordon Reid introduces the synthesis modules that allow you to create a
number of commonly used 'random' effects, and their close relatives --
analogue sequencers.
- From Sample And Hold To Sample-rate Converters (2)
Sample and Hold modules, as Gordon Reid explained last month, convert a continuously varying signal into a stepped series of fixed pitches. And this, as we shall see, is the basis of what we know as 'digital audio'...
- Priorities And Triggers
In these days of 64-note polyphony and 32-part multitimbrality, it's
easy to forget the importance of note-priority systems in analogue
monosynths -- yet they can have a drastic effect on what you hear when
you play or trigger an old synth. Gordon Reid provides a refresher
course
- Duophony
Gordon Reid discovers that two's company, as he investigates how
manufacturers stretched the capabilities of analogue monosynths to offer
the magnificent total of two notes at a time...
- Introducing Polyphony
Having explored the way monophonic and duophonic analogue keyboards
work, Gordon Reid puts away his Minimoog and Odyssey and descends into
the complex world of polyphonic synths to a flourish of complex jazz
chords.
- From Polyphony To Digital Synths
Polyphony is hard to achieve on analogue synths without incurring hideous
expense. This month, Gordon Reid explains how synth manufacturers employed
digital technology to overcome this problem.
- From Springs, Plates & Buckets to Physical Modelling
Onboard effects may seem like a relatively recent synth innovation, but
even old modular synths offered analogue effects. Although they were
basic, the freely patchable nature of modular synths allowed them to be
used to create convincing acoustic instrument sounds . thus effectively
physical modelling. Gordon Reid explains how.
- Formant Synthesis
Last month, we discussed a way of emulating acoustic musical instruments using short delay lines such as spring reverbs and analogue reverb/echo units. At the end of that article, I posed the following question: "Couldn't we have avoided this talk of echoes, RT60s, room modes, and all that other stuff, and achieved the same result with a bunch of fixed (or 'formant') filters?". This month, we're going to answer that question.
- Synthesizing Wind Instruments
Gordon Reid embarks on a journey to synthesize convincing woodwind and brass. This month, he considers how these instruments make their sounds in real life.
- Synthesizing Brass Instruments
Gordon Reid builds on the acoustic theory of wind and brass instruments he introduced last month, and explains how to produce a convincing analogue trumpet sound.
- Brass Synthesis On A Minimoog
Last month we looked at how analogue modules can reproduce the sound of a
real trumpet. All very well if you own a wall-sized modular system . but
what if your means are more limited? Gordon Reid adapts theory to practice
with a Minimoog
- Roland SH101/ARP Axxe Brass Synthesis
Gordon Reid concludes his attempts to adapt an idealised analogue brass
patch so that it can be programmed on real synths. This month, he looks at
the Roland SH101 and ARP Axxe.
- Synthesizing Plucked Strings
Having dealt exhaustively with the mechanics of brass instruments and how
to go about synthesizing them, Gordon Reid turns to instruments that use
plucked strings to generate their sound, taking the complexities of the
acoustic guitar as an example...
- The Theoretical Acoustic Guitar Patch
Having explained last month the reasons why analogue synthesis of guitar
sounds should be well-nigh impossible, Gordon Reid puts the theory to
the test...
- A Final Attempt To Synthesize Guitars
Having proved that subtractive synthesis of an acoustic guitar is
completely impractical, Gordon Reid tries his hand at the electric
variety, and deconstructs some past attempts to emulate the sound via
analogue means.
- Synthesizing Percussion
Synth Secrets turns its attention to the synthesis of percussion instruments, beginning with pitched drums
- Practical Percussion Synthesis
Building on the theory of what makes up the sound of timpani, as explained last month, this month's Synth Secrets reveals how to synthesize realistic kettle drums using a Korg MS20 and a Yamaha DX7.
- Synthesizing Drums: The Bass Drum
Ever wanted to synthesize unpitched membranophones? No? Well, you might
if you knew that bass and snare drums are of this percussion type. We
show you how
- Practical Bass Drum Synthesis
Moving from last month's theoretical bass drum synth patch to its
practical application on affordable analogue synths, we also take a look
at how the world's most famous drum machines produce this fundamental
rhythm sound.
- Synthesizing Drums: The Snare Drum
If you thought synthesizing realistic bass drums was complex, that's
nothing compared to snares. So how is it that the analogue snare sound
is so well known? And how do you go about creating it? We find out...
- Practical Snare Drum Synthesis
Last month, we revealed just how hideously complex the sound-producing
mechanism of the snare drum can be. Nevertheless, synthesizing the sound
is not as hard as it seems, as we find out with the aid of a Roland
SH101...
- Analysing Metallic Percussion
In this month's Synth Secrets I'll begin my examination of the next family of important percussion instruments we're going to try to synthesize -- idiophones constructed from thin metal sheets. In other words, cymbals, hi-hats, tam-tams and gongs.
- Synthesizing Realistic Cymbals
Last month, we began looking at the complex way in which a cymbal produces its sound. We considered some of its modes of vibration via the wonders of holographic interferometry, and also analysed how the various modes develop after a cymbal is struck.
- Practical Cymbal Synthesis
Synthesizing realistic cymbals is complex, but not impossible -- after all, over 20 years ago, Roland's TR808 drum machine featured synthesized cymbals. We look at how they managed it, and attempt to create cymbals on another affordable analogue synth.
- Synthesizing Bells
Having come up last month with a reasonably realistic cymbal patch, it's
time to take the principles of synthesizing metallic percussion one
stage further, and produce bell sounds. But there's more to this than
you might think
- Synthesizing Cowbells & Claves
Having learned last month how to synthesize tuned bells, we turn this
month, in the last of this series on the subject of percussion, to
untuned bells -- in the form of the humble cowbell -- and claves.
- Synthesizing Pianos
Surely the only convincing synth pianos are sample-based ones? A sound as
rich and expressive as that of an acoustic piano is far too complex to be
rendered by subtractive synthesis... isn't it? We find out...
- Synthesizing Acoustic Pianos On The Roland JX10
As explained last month, synthesizing the sound of an acoustic piano is
difficult, but it can be done reasonably realistically, as the
1986-vintage Roland JX10 shows. We find out how Roland managed it...
- Synthesizing Acoustic Pianos On The Roland JX10
How did they make that sound on a subtractive synth? We continue to
dissect the analogue 'Acoustic Piano' Perfomance from Roland's
1986-vintage JX10
- Synthesizing Acoustic Pianos On The Roland JX10
When trying to copy a real piano with an analogue synth, if one patch
doesn't quite do it, two just might...
- Synthesizing Strings: String Machines
Analogue synths can't synthesize every sound, but the attempts made to
replicate the sound of orchestral strings were so successful that
so-called string machines became much-loved instruments in their own
right. We begin a voyage into the world of synthesized strings...
- Synthesizing Strings, PWM & String Sounds
Pulse-width modulation is a vital tool in achieving lush-sounding
synthesized string pads . so what if your synth doesn't have it? Fear
not . for PWM can itself be synthesized. Here's how...
- Synthesizing Bowed Strings: the Violin family
Following our success at synthesizing the sound of analogue string
machines, we hone our techniques with a view to recreating the sound of
the real thing
- Practical Bowed-string Synthesis
Having looked at the mechanics of how a bowed string instrument
generates its sound last month, it's time to put these principles into
practice, using nothing more complex than a miniKorg 700 monophonic
synth...
- Practical Bowed-string Synthesis (continued
After putting all our bowed-string synthesis theory into practice on a
Korg 700 last month, we found that the result was only acceptable as a
string sound with a lot of wishful thinking. Can we improve on it?
- Articulation & Bowed-string Synthesis
The skilful articulation of a synthesized string patch can improve it no
end, even one created using very basic building blocks, as we saw at the
end of last month. But we can take this approach much further...
- Synthesizing Pan Pipes
The characteristic sound of flute-like instruments is complex . but
fortunately not so complex that it can't be emulated fairly successfully
with a synthesizer
- Synthesizing Simple Flutes
The Monty Python team once famously claimed that being able to play the
flute was a simple matter of 'blowing here, and moving your hands up and
down here'. But there's a lot more to it than that...
- Practical Flute Synthesis
As we saw last month, there's much to synthesizing a convincing flute
sound . and yet basic analogue monosynths have offered reasonable flute
patches for 30 years. Surely the process can be simplified?